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Hype pro 411/25/2023 ![]() ![]() Once you've done that, select a box in Hype, click Edit > Edit Inner HTML, and paste your code within the box. If you're starting with files already uploaded to a server such as: Example Documentįor a quick demo of custom audio actions, download this file: (1.8 MB) Referencing audio files already hosted from a server The best course of action is to make sure that you only play audio in response to a user event like a click or a tap. For more information about how browser handle autoplay in browsers, please visit: Autoplay guide for media and Web Audio APIs - Web media technologies | MDN. Browsers do not want audio to play at random point in time without any user action and this is a good thing for the web. This does not affect audio actions that trigger in response to a click or tap event, but it does affect whether your audio can play after, for example, 3 seconds have elapsed in a timeline. Chrome, for example has a Media Engagement Index (Read more here: Chrome's new Media Engagement Index), which may cause issues with audio played at a certain point in time. Each browser handles this 'trust' differently. They will need to have engaged with your website and played audio by tapping or taking some media/related action a few times. If you want audio to play at a random time in your document, you'll need to build trust with your users. The NYTimes, for example, creates an 'Unmute' button on stories that require audio. That means that your users need to click a button, tap a link, or take some action to start a sound. ![]() If you have a question not addressed in this topic, please create a new topic in this category.Īudio should (in most cases) be played in response to a touch event, but always if this is that person's first time on your website. For more advanced control over audio, please continue reading. For more information, please visit the audio & video section of our documentation. Tumult Hype fully support audio actions so you can easily play and stop audio in response to scene events, touch and mouse events, and at specific points in time using timeline actions. ![]()
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